Now showing DFL-001 · Casino

Games people keep playing.

Deep Forest Labs takes proven game categories and rebuilds them deeper, faster, and at a fraction of the cost. What took a twenty-person studio now takes five.

From the creator of Bingo Blitz.

01The lab

Built to run for years.

Five titles in the lab. Open any of them.

Concept art: a man in a charcoal hoodie holding a fanned stack of green banknotes and two red-backed cards.
The Casino cartridge

DFL-001Pre-production

Casino

Six casino games, one avatar you own, and gear you can lose.

Genre
Social casino
Platform
iOSAndroidWeb
Poppy, the Garden of Wonder flower, in her terracotta pot: pink petals, a gold halo and leaf arms.
The Garden of Wonder cartridge

DFL-002Alpha

Garden of Wonder

A cozy idle garden where every season plays at its own speed.

Genre
Cozy idle
Platform
iOSAndroidWeb
Concept art: a kid warrior in blue-and-silver armor with a round shield and a short sword.
The Forever Quest cartridge

DFL-003Prototype

Forever Quest

An MMO where you never wait for other players: your party is four AI adventurers.

Genre
Party RPG
Platform
WebConsolePC
Concept art: an explorer in a chunky moss-green and cream power suit with an amber dome visor, holding a beacon staff.
The Planetkin cartridge

DFL-004 · Working titleAlpha

Planetkin

Little folk on a tiny planet. Gather, build, push the line, start over stronger.

Genre
Colony RTS
Platform
WebiOSAndroidPC
Soot, the pixel cat from Daily Thread, happy, with hearts.
The Daily Thread cartridge

DFL-005Alpha

Daily Thread

Your page on the internet: a new edition every morning, and friends who come to visit.

Genre
Social app
Platform
WebiOSAndroid
The cartridge opened up: the circuit board in its back shell, four chips glowing The cartridge opened up: the circuit board in its back shell, four chips glowing

02Inside the cartridge

What's inside every one of our games.

Four things every game we ship is built on.

  1. 01

    Core loop

    A proven loop, kept: the minute-to-minute play that already works in its category.

  2. 02

    The meta

    Collections, progression, social and AI companions: the layer that turns a core game into a franchise.

  3. 03

    Live ops

    Events, seasons and updates for years, so the game keeps growing after launch.

  4. 04

    Presentation

    Original art, sound and animation, rebuilt from the first pixel.

03High score

The founder has done this before.

Bingo Blitz revenue in 2025

$643.7M

Playtika SEC filings

  1. 012010Joshua Gause creates Bingo Blitz as founding Creative Director of Buffalo Studios.
  2. 022011Founds Diluted Studios. Its Elite Slots is acquired by Zynga within six months of launch.
  3. 032012Bingo Blitz is acquired by Caesars Interactive, now Playtika, for $110M+ including earnout.
  4. 04Q4 2022 → todayPlaytika's #1 title, sixteen years after launch.
Also

Design Director at Zynga, leading titles that earned $20M+ a quarter.

Revenue and ranking: Playtika SEC filings. Acquisition terms: Caesars Entertainment SEC filings.

04How we ship

Every feature passes six gates.

12 minmedian time a player spends in a mobile game each day

<1%median share of players still playing on day 30

Source: GameAnalytics 2026 Mobile & PC Gaming Benchmarks.

  1. 01

    Design docs

    The design documents are the source of truth; code follows them.

  2. 02

    Simulation

    Thousands of automated plays run before a change ships, so balance breaks in the sim, not live.

  3. 03

    Critic gauntlet

    Every feature is argued against by a panel of AI critics before a person sees it.

  4. 04

    Founder's verdict

    The founder plays the build on a phone and decides.

  5. 05

    Soft launch

    Real players and real numbers before any marketing spend.

  6. 06

    Day-7 gate

    If players aren't still here on day seven, the title is cut.

Garden of Wonder: 422 commits and a 2,335-check economy simulation in three months of studio time. At small-studio rates, that's an estimated $900K of work.

05Services

Serious bets, built in weeks.

Large companies pay a lot to build a prototype they might throw away. We build prototypes, software and games in weeks or months, not a year, with the same pipeline that builds our own.

Deep Forest Labs is a boutique studio. We take on a small number of clients and choose them carefully: we've built for some of the biggest names in gaming, and we'd rather make a few serious bets well than many small ones.

Prototypes

A playable answer to "is this worth building?" in weeks.

SaaS and tools

Web apps and AI-powered tools your team actually uses: portals, admin, workflow.

Dashboards and data

Live views of the numbers that matter, wired to your own sources.

Games and live ops

Casual and casino titles, events and seasons, delivered on your timeline.

Our recent work spans regulated gaming, social casino, healthcare, dashboard development, live ops and operations, and SaaS.

Get in contact

06Credits

Made by

Shipped together for over a decade across three studios.

Founder & CEO

Joshua Gause

Founding Creative Director of Buffalo Studios, where he created Bingo Blitz, now a $600M-a-year game. Founded Diluted Studios, whose Elite Slots was acquired by Zynga within six months. Twenty years in social games, including EA and Zynga. Two-time Daytime Emmy nominee.

CTO

Rob Luckfield

Twelve years in games: engineering leadership, live operations and AI-driven development. Builds the AI-powered platform and tooling that lets a studio ship complex products fast. Ten years alongside the founder.

CCO

Luke Litman

Product designer who stays hands-on: fifteen years of Unity interfaces and live systems, from pixel craft to multi-model agent workflows. SVA-trained illustrator. Twelve years alongside the founder.

07Contact

Player 2, press start.

Investors: we'd love to show you the rest. Clients: tell us about the bet.